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Increasing Students' English Vocabularies Using Word Search Puzzle Game (Classroom Action Research at Grade XI of MA Negeri 2 Banyumas in the Academic Year of 2023/2024)

KUSHERAWATI, Aneke (2024) Increasing Students' English Vocabularies Using Word Search Puzzle Game (Classroom Action Research at Grade XI of MA Negeri 2 Banyumas in the Academic Year of 2023/2024). Skripsi thesis, Jenderal Soedirman University.

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Abstract

Vocabulary is greatly important for learning English. Vocabulary is essential to master four basic skills of English: namely speaking, listening, reading, and writing. Word Search Puzzle game is one of games can increase English vocabulary, it proven by the data from some experts. This research has two objectives, the first, this research aimed to find out the implementation of Word Search Puzzle game as a learning method in teaching English vocabulary. The second, this research aimed to find out whether Word Search Puzzle game increase students’ English vocabulary or not. This research focused on grade of XI Science 6 at MAN 2 Banyumas in the academic year of 2023/2024. This research used Classroom Action Research (CAR) design in two cycles. The data collection method used mixed method; qualitative data and quantitative data collection method. The qualitative data was collected from observations. While the quantitative data were collected from pre-test and post-test. The result of this research showed that; (1) The implementation of Word Search Puzzle game as a learning method at grade XI Science 6 of MAN 2 Banyumas was successful. (2) The result of pre-test showed that the average score was 57.7, while in post-test 1 the average score increased to 79.1. It means that the increase in average score from pre test to post-test 1 was 21.4. Then in post-test 2 the average of students’ scores increased again to 86.3. It means that the increase in average score from post-test 1 to post-test 2 was 7.2. So that, from the previous explanation it can be concluded that the implementation of Word Search Puzzle game to increase students’ English vocabulary was successful. Based on the research findings of this research, it is concluded that; (1) The implementation of Word Search Puzzle game was successfully in increasing students’ English vocabularies at grade of XI Science 6 of MAN 2 Banyumas. (2) Students also got an increase in theirs scores after the researcher implemented Word Search Puzzle game as a learning method. This makes the students increase their English vocabularies and also makes the teacher interested to use this method to teach the students.

Item Type: Thesis (Skripsi)
Nomor Inventaris: J24002
Uncontrolled Keywords: Classroom Action Research, Vocabulary, Word Search Puzzle Game
Subjects: E > E312 English language Study and teaching
V > V103 Vocabulary
Divisions: Fakultas Ilmu Budaya > S1 Pendidikan Bahasa Inggris
Depositing User: Mrs. Aneke Kusherawati
Date Deposited: 17 Jan 2024 07:36
Last Modified: 17 Jan 2024 07:36
URI: http://repository.unsoed.ac.id/id/eprint/25016

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